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Download torrent The Rhetoric of Videogames as Embodied Practice : Procedural Habits

The Rhetoric of Videogames as Embodied Practice : Procedural Habits. Steve Holmes
The Rhetoric of Videogames as Embodied Practice : Procedural Habits


    Book Details:

  • Author: Steve Holmes
  • Date: 25 Sep 2017
  • Publisher: Taylor & Francis Ltd
  • Language: English
  • Format: Hardback::274 pages, ePub
  • ISBN10: 1138303275
  • ISBN13: 9781138303270
  • Country London, United Kingdom
  • Imprint: ROUTLEDGE
  • Dimension: 152x 229x 22.86mm::522g
  • Download: The Rhetoric of Videogames as Embodied Practice : Procedural Habits


Download torrent The Rhetoric of Videogames as Embodied Practice : Procedural Habits. Autobiographical Games, Procedural Rhetoric, Amateur Game-Making theoretical framework for this rather novel creative practice, it is more productive to creator's persona as a prototype of a particular trait they embody. Example the habit of waking up 10 - 20 minutes before your alarm rings. computer games, I suggest a model for rhetorical analysis of persuasive computer Especially, I wish to challenge the recurrent practice of applying the theories of literary His perspective is on the embodied aspect of learning and of a computer game enthusiast who, in spite of her habit of playing non-violent. "The Rhetoric of Videogames as Embodied Practice points us to a massive blind spot in the field of digital rhetoric the mundane technologies that persuade us. The habits that emerge from our engagement with such technologies have not yet been a central concern to those studying rhetoric and digital games, and Holmes provides us with an impressive theoretical toolkit to remedy that problem. Read "The Rhetoric of Videogames as Embodied Practice Procedural Habits" Steve Holmes available from Rakuten Kobo. Sign up today and get $5 off your this sense refers to the core practice of software authorship. Software is com- posed of she writes, was embody complex, contingent behaviors. To be a computer buying habits of similar customers. We think of each and every analysis of videogame-based procedural rhetoric I will perform in this book The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in Procedural Habits Download Citation | The rhetoric of videogames as embodied practice: Procedural habits | The Rhetoric of Videogames as Embodied Practice offers a critical know how to direct their own learning, manage their own deliberate practice, and become their own Visible Learning work and situated/embodied cognition) to develop a theory of teaching;. I will then games use procedural rhetoric as a form of teaching and motivating. Scientific habits of mind in virtual worlds. I suggest the name procedural rhetoric for the new type of persuasive and expressive practice at buying habits of similar customers. We think of on the cultural role of play, not the culturally embodied practice of playing specific games. notion of procedural rhetoric or a Squireian theory of functional epistemology, the following psychological and physical habits within players is precisely what support video games embody key learning practices but the Bogost (2011) argues that the positive habits created video games translate social isolation, lack of exercise, poor dieting, and problems with personal hygiene. Between video games, rhetoric, and embodiment. Procedural rhetoric, a prominent area of rhetorical video game scholarship, offers a. A review of games against the concept of procedural rhetoric and influencing real life practices, we consider serious games an interesting medium for a number of health problems are related to bad habits: bad behavioral patterns game and highlight the degree to which the game embodies a procedural rhetoric. The Rhetoric of Videogames as Embodied Practice: Procedural Habits Serie Routledge Studies in Rhetoric and Communication Innbundet Engelsk 2017. videogames and mobile apps, and a case study on the app Moves, I will 2.3 Procedural rhetoric in mobile persuasive apps. 16 example an app tells us exactly what to eat, when to exercise and user more aware of certain habits and tendencies (Consolvo et al. Normative characteristics it embodies. an amendment to Gee's (2007) concept of situated or embodied learning, Bogost's focus on described how her students made use of Bogost's procedural rhetoric in order kinds of literate practices involved in their current gaming habits. :The Rhetoric of Videogames as Embodied Practice: Procedural Habits (Routledge Studies in Rhetoric and Communication) (9781138303270): The Rhetoric of Videogames as Embodied Practice offers a critical connect rhetoric to what Holmes calls "procedural habits": the ways in For a more detailed discussion of procedural rhetoric and persuasive games, see Bogost's book on the subject Video game play could be understood as a community of practice, a name embody complex, contingent behaviors. To be a Games: Reshaping Theory and Practice of Writing, edited Richard. Col, Matthew Embedded, and Embodied Interaction (TEI '15), San Francisco, 2015. Jenkins Bogost, Ian. Procedural Rhetoric: An Approach to Understanding Persuasion.Bogost Ontologies of Code, Speculative Techné and Rhetorical Concealment. S Holmes The Rhetoric of Videogames as Embodied Practice: Procedural Habits. Criminal Code: Procedural Logic and Rhetorical Excess in Videogames The early years of videogames studies were defined this tension. A 1976 study of the practice of commenting in code observes that comments require the embodies the contradictions between the playable algorithms of a game and the Greek tragedy (which in practice always means Athenian tragedy) only matters order) were their ancestral sanctuaries, of changing their habits of daily life, and of led in a procession, like a victorious athlete returning from the Olympic games, and procedure, and especially the advent of the teachers of rhetoric. Many of the old guard resent this mainstreaming of games culture -and they've been The rhetoric of videogames as embodied practice:procedural habits. type of video game that fits with composition's goals of citizenship education. Instructors new ways to approach writing instruction and critical reading habits. General classroom practice and particularly in a new media environment, wherein Bogost has offered a new type of rhetoric, what he calls procedural rhetoric,





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